Platform features
Haptics
Play feedback under the user's finger as a value changes, elements collide or a task ends.
Playing one
mobile.PlayHaptic plays feedback under the user’s finger on iOS and Android, and does nothing elsewhere, so pair it with what the user sees. HapticSelection marks a value changing, a picker’s, a segment’s or a slider’s step; HapticLight to HapticRigid mark elements colliding, by their weight and give; and HapticSuccess, HapticWarning and HapticError mark a task ending so.
mobile.PlayHaptic(cx, mobile.HapticSelection)
When
Play it as the gesture happens, not as the answer arrives: a selection as a value passes, an impact as a view lands, an outcome as a task ends. Play one for a change the user caused, and none for what the app did on its own.
Next
- Notifications: the notifications and badges that carry the same news.
- Platform services: the rest of what the system offers.
- Accessibility: the announcement a user who feels nothing hears.